AI Insights · Timothy · April 2022
Top 5 3D Cartoon Games on iOS in Spain - Q1 2022
In the first quarter of 2022, the top 5 3D cartoon games on iOS in Spain demonstrated varied trends in weekly downloads, revenue, and active users. Here's a closer look at their performance.
In Q1 2022, the leading 3D cartoon games on iOS in Spain showed diverse performance patterns in terms of weekly downloads, revenue, and active users. This report delves into the weekly trends of the top five games: Clash Royale, Homescapes, Brawl Stars, Gardenscapes, and Pokémon GO.
Clash Royale from Supercell saw fluctuations in weekly revenue, peaking at around $266K in the first week of January. However, revenue gradually declined, reaching approximately $40K by the end of March. Weekly downloads followed a similar downward trend, starting at about 50K in early January and tapering off to around 11K by the end of the quarter. Active users also saw a consistent decrease from 967K at the start of January to approximately 801K by the end of March.
Homescapes by Playrix experienced relatively stable weekly revenue, with peaks around $57K in mid-January and early February. Downloads showed a declining pattern, starting with approximately 8.7K in early January and dropping to about 3.6K by the end of March. Active users for Homescapes were initially high in late January at around 157K but settled to approximately 83K by the end of the quarter.
Brawl Stars, another title from Supercell, showed a varied revenue trend with notable peaks at $73K in mid-January and $47K in early March. Weekly downloads remained relatively stable, averaging around 7K per week. Active users started at around 276K in late December but gradually decreased to approximately 210K by the end of March.
Gardenscapes, also from Playrix, maintained a steady revenue stream, peaking at around $33K in late March. Weekly downloads, however, saw a significant drop from about 2.1K in early January to approximately 1.1K by the end of the quarter. Active users remained relatively stable, hovering around 36K throughout the quarter.
Lastly, Pokémon GO by Niantic, Inc. showed a mixed revenue pattern with a peak of approximately $66K in late February. Weekly downloads saw a slight increase, starting at around 3.9K in early January and reaching approximately 5.3K by early March. Active users experienced fluctuations, peaking at around 203K in late February before settling at approximately 187K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.